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Title                   : Sanctuary HR 2 by GoJo
Filename                : sanchr2.zip
Author                  : GoJo 

Email Address           : olgojo@insightbb.com
Misc. Author Info       : http://home.insightbb.com/~olgojo/

Description             : This map is my continuing effort to fight hacking. In a nutshell, 
			most everything in it is "custom" even though, in actuality, the effects 
			of weapons, health, and plates are just like in the main game.
			What is different in HR 2 is the "look" of the weapons in hand.
			Generics greatly reduce the number of NWX files needed. I've kept 
			a few specifics for effect purposes and plain aesthetics.
			  			   
	WARNING: WARNING: In order for this to work, everyone must change characters while 
			in the game lobby. James players ONLY may then switch back to James.
			ALL other characters MUST switch from the character that was the 
			default upon entering and NOT switch back. 
			  The simplest way around this bug was suggested by Cia-Bpi. He 
			noted that the character call is in the registry. OL updates it 
			at the end of every game. I've constructed OLNOBODY.REG to make 
			this change on demand. You will be the character "Nobody" upon 
			entering. (Hehe, if you forget to change with Nobody as your 
			character, expect some very strange stuff. Once, no objects were 
			in the map.) You can put the OLNOBODY.REG patch anywhere you like. 
			Mine is on my Start Menu, where it is most handy. Just run it prior 
			to launch. Considerate Hosts should make sure players know about 
			this.
			  Other solutions can work if you don't trust regedit patches.
			If a player has two characters with which he or she is comfortable, 
			no problem. Prior planning could help. Launch a game on your own 
			machine, choose a character you don't want to play, and then enter 
			the Sanctuary HR 1 game. You can then switch to your fave. 
			Oops, forgot completely? This is some work. Switch, Exit, Re-enter, 
			switch back.
			  As with all 'mod' maps, you must completely exit Outlaws to reset 
			for another map.
			  
				OTHER NOTES ON USING MY HR TECHNIQUE
			  Even the characters are "custom." The hardest part of it all
			was getting the characters to start with the "mod" weapons.
			This could prove useful to those who like maps with real
			modified weapons. You can actually get the characters to start
			with them. If you wanted to make a Shotgun only map, this is
			possible, just give the mod characters what you want and don't 
			put anything else in the map to pick up.
			  A James only map is possible. Just use his stats and file calls 
			for all the character ID files. Then no matter what character 
			people picked, They'd get James.
				
				TO MAKE YOUR MAP HR (hack resistant) 
			  I've made all the weapons, health, and plates even though they 
			aren't used; gat, sawed off, everything. So you can just use 
			CONMAN to extract the whole thing to your map directory. Natch, 
			dump the SANCHR2 files. The  files should come through with the 
			current date. You could make other small changes, like after 
			# comment markers. These would further complicate the life of anyone
			who wanted to hack your map. Be very careful changing file names, as 
			the file calls in the ITMs must match and can get pretty confusing.
			  Don't forget to add the new stuff to your CHK. If you use mainly
			the ITMs from this map. Use my CHK as a base.
			  There's a custom object in the map, a broken ax. You can put it 
			in your map if you like.

				Other Interesting Stuff I Learned About Sanctuary
			  There has always been some dynamite out in the desert. It was
			buried. I pulled it to the surface.
			  The sector which makes up the street and a lot of the "tree" 
			area desert was flawed. Fixing this upped FPS by about a third 
			on my sys. WOW! 
			  At some point, Sanctuary was going to support CTF. I have no 
			clue where LucasArts would have put the flags, but just for the 
			heck of it, Sanc HR 2 supports CTF. It should be a real kill 
			fest in the street. (Tag, too, is available.)
		
				Other Changes
			  I haven't played KFC in Sanc much, but twice the chicken has 
			dropped between the crates and the "badge" ledge in the barn. I 
			moved the crates to avoid this.
			  I got rid of the annoying cow skull that I keep tripping 
			over.
			  While fixing the street sector, I lost a sign. I didn't think 
			it was worth the effort to recreate.
			  The laggy doors are stationary. 
			  On the suggestion of Pale, I raised the roof. You can now get 
			on top of all buildings. This caused a surprisingly small FPS hit. 
			  Speaking of FPS, Pale suggested the well move. It helps a lot. 
			  I dumped some useless sectors. See if you can spot where.
			  It's ML. I put a canteen stack in the place of the creme and a 
			medium plate in place of the badge. There's an additional rifle 
			and a box of ammo with the canteen stack, just to give you 
			another reason to visit the cellar. (The extra plate and the 
			canteen stack don't appear in CTF.)
			  A flaw in one of the portraits showed up as a floating patch 
			in the back door of the bar. I just lost the portrait.
			  You can jump over the posts on the ends of the perimeter wall.
			  I dropped the sounds. I thought about using Slater's AWX trick 
			to put them in for all to hear, but decided against it. Those 
			files might have been picked up by another HR map maker.
			  Well, you know my work. I fixed some stitching. One place is 
			obvious to me. Wonder if anyone will notice where?
			  
Alpha Testers		: Paleface, SnotENoze, Crow, and Who
			  
			  
Beta Testers		: MoL_TheStamper, Ringo_Dolan, and KOJ_REDeastwood
Special Thanks		: Cia-Bpi (see warning and workaround above)
			: Truffle Provided invaluable help regarding a type of NWX
			  hack that I was missing completely.
			: Crow and Who. They really put it through the "hack resistance"
			  testing.
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* Play Information *	: Only canned stuff was used for the mods, even though I was 
			tempted to put in some custom textures. I wanted it to be easy 
			for other HR map makers to get the files.

Level replaced          : Sanctuary HR 1
Difficulty Settings     : n/a
New PCXs                : The Lobby screen has some warnings. Pale's idea and a good one.
New NWXs                : Just one really new, the broken ax, Bunches of 'mods'
New WAVs                : No
New 3DOs                : Yes (New but old)
New ITMs                : Yes (    "      )
New Cutscenes           : No

* Construction *

Base                    : Sanctuary (Multi Player by Lucas Arts.)
Editor(s) used          : LawMaker ver 1.0 Beta 3 by Code Alliance
			: NWX Editor 3 by Raptor
Known Bugs              : See WARNING in text above


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. As stated above, Use my mods to make your own HR maps. 

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


