================================================================ Title : grabgold Filename : grabgold.ZIP Author : Larry (Spikerama) Email Address : gladd@intellex.com Misc. Author Info : I'm not an artistic map-maker (this map proves that). I just try to put out ideas. Description : There's a rumor that one of the more successful prospectors in the area was killed by Indians. Since Indians don't have much use for gold, the prospector's loot may still be nearby. Find the loot and get it safely out of the canyon. There's a man who will help you escape from the canyon, but only if you have some gold on ya. There's also a big rock to move out of the way, but the man won't help you with that. You'll need a crowbar. Once you reach the wind tunnel, you're considered home-free. If you don't want to share, close off your escape route. This map is intended for TDM but can also be played DM. There's no way to keep score for DM. The object of the game is to get a bag of gold and crowbar to make it through the escape route so AT LEAST ONE team member can score. One player can carry both items or two players can each carry one item (whatever it takes to score). Once one or more team members make it through the wind tunnel, they are to shoot one team-colored bottle only. Then, crawl through the hole (there's a reason for the crawl) and fall to your death, thereby releasing the gold and crowbar for the next round. The first team to shoot all their bottles (5 rounds) is the winner. Be sure to shut the doors behind you. This may come in handy- type #r in front of text for message to red team only and #b for blue team. There's no way to tell by looking who is carrying what. If a player is killed while carrying the gold or crowbar, it will remain there for someone to pick up. So pay attention to who you kill. There's one gat available. But, it's only good after getting PAST the first door- and NO USE AFTER second door. There's a small chance a player could die with the gold behind a door. You'd have to restart in that case. BOTTOM LINE: Your team must have gold and a crowbar to score!!! Additional Credits to : Thanks to Nowhere Man (as usual) for ideas, critiques, and technical help. None of my stuff would ever get finished without him. Novikov, Lovejoy, Borckmans, OZ_RAPTOR, Paleface, Truffle, LMT, Gojo, Gaskar, OGB_Martone and OGB_Hoss,DAD, Macoo, Best of the West, Code-Alliance, Stealth, Chaabo, Graham, BairdAllen and probably others for tips, ideas, and downloads from their sites. Also, let's not forget Lucasarts. Please...Outlaws II! ================================================================ * Play Information * 3DFX Compatible : Hmm Mission type : Multiplayer Difficulty Settings : Not implemented New PCXs : No New NWXs : Yes New WAVs : No New 3DOs : No New ITMs : No New Cutscenes : No * Multiplayer Modes* Kill fool with chicken : No DeathMatch : Yes Capture the Flag : No Team Play : Yes Secret Document : No Tag n/u ? : No * Multiplayer Security Files * CHK : Yes ITM : Yes Note: For the level to be considered secure for tournament use in multiplayer it must contain .CHK and .ITM files in the Lab.The name of the file should contain a "S" as the last character to denote a secure level. EG: mylevel02S.lab * Construction * Editors : Lawmaker and NWXed Base : New Known Bugs : None (I hope) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If there's any potential with this layout, please take it and change it. Be sure and give yourself credit for what you did. You may do whatever you want with this file.